Graphics & Game Dev Port :8964 • Ed25519 Verified
$39.99 Perpetual Commercial License

TextureBake Lab

Standalone PBR Texture Baker: Ambient Occlusion, Normal Maps & Curvature

GPU-accelerated PBR texture map baking station. Generates world-space and tangent-space normal maps, ray-traced ambient occlusion, surface curvature, and position gradient maps from high-poly 3D models to low-poly game geometry in seconds.

Real Desktop Application Screens • Captured from the Running Program
100% Native Executable Node-Lock Verified
TextureBake Lab

Head-to-Head Competitor Analysis

Why TextureBake Lab is cheaper, faster, and more secure than Substance 3D Painter ($240/year Adobe subscription).

Comparison Metric TextureBake Lab Substance 3D Painter ($240/year Adobe subscription)
License Model & Price $39.99 (One-Time Perpetual) $240/year recurring Adobe Creative Cloud subscription
Annual Financial Savings Save $200/yr every single year
Competitor Drawbacks Heavy Adobe subscription lock-in, mandatory cloud telemetry, 20GB+ install footprint for basic baking needs
Why Vivian Is Better One-time $39.99 perpetual license, lightweight 15MB standalone binary, blazing fast GPU baking, zero Adobe tax
Execution Environment 100% Offline Air-Gapped Mandatory cloud check-in
Runtime Telemetry Zero Telemetry (0.00KB sent) Cloud telemetry & user tracking

Engineering Specifications & Features

Hardware-accelerated ray tracing for high-poly to low-poly detail transfer
Bake complete PBR texture sets: Tangent Normal, Object Normal, Ambient Occlusion, Curvature, World Space Position, ID maps
Support for Wavefront OBJ, FBX, and GLTF 2.0 3D mesh formats
Anti-aliased sampling up to 8K resolution (8192x8192) with customizable cage offset distances
Automated UV island dilation eliminating black seam artifacts in game engines
Headless command-line mode for automated studio 3D asset generation pipelines

Graphical Interface (GUI) Architecture

3D viewport with PBR material preview (diffuse, roughness, metallic, normal), high/low poly overlay display, cage inflation slider, and bake progress indicators.

Headless CLI Reference & Execution

TextureBake Lab includes a headless command-line binary ready for automation pipelines, cron daemons, and CI/CD runners:

# Headless command execution:
texturebake --high sculpt.obj --low game.obj --res 4096 --bake-ao --bake-normal --out-dir ./pbr/
# Cryptographic node-lock activation:
texturebake --activate YOUR-CROCKFORD-KEY

Core Architecture & Asymmetric Security

C++17 engine utilizing compute shaders (Vulkan/OpenGL) and multi-threaded BVH acceleration for sub-second 4K bakes.